This game just oozes old school charm. I gotta know how did you pull off the rain effect? I can't wait for the full game.
This game just oozes old school charm. I gotta know how did you pull off the rain effect? I can't wait for the full game.
Thanks Jake! The rain was nothing clever, I did it the long way, a few different frames for a rain drop, diagonal line, longer diagonal line, splash, and animated them by hand in the meta sprite editor as a sprite with a huge canvas (making sure not to exceed the Gameboys sprite limits on a horizontal row). Then dotted a few of these giant sprites about the levels. (I also wrapped them in an if statement so it doesn't always rain).
Making Sofia the Witch Curse of the Monster Moon for Gameboy Color. Yup making a new GBC game in 2023.
Age 47, Male
Animator/Indie Dev
VFS
London ON
Joined on 9/21/07