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jakemacher

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This game just oozes old school charm. I gotta know how did you pull off the rain effect? I can't wait for the full game.

JoelJGames responds:

Thanks Jake! The rain was nothing clever, I did it the long way, a few different frames for a rain drop, diagonal line, longer diagonal line, splash, and animated them by hand in the meta sprite editor as a sprite with a huge canvas (making sure not to exceed the Gameboys sprite limits on a horizontal row). Then dotted a few of these giant sprites about the levels. (I also wrapped them in an if statement so it doesn't always rain).

I love the art in this game!!

Making Sofia the Witch Curse of the Monster Moon for Gameboy Color. Yup making a new GBC game in 2023.

Age 46, Male

Animator/Indie Dev

VFS

London ON

Joined on 9/21/07

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